Location-based XR · Digital Heritage · AI Integration

Matt
Hudson

Location-based XR engineer. Placing digital content where it belongs — anchored to the real world, rooted in place and history.

Matt Hudson
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I'm an XR engineer with 10 years of experience working in XR in Tokyo, with a focus on location-based augmented reality.

My core interest is digital heritage: using VPS and spatial anchoring to return historical content to the exact locations it came from. Old buildings, lost streetscapes, vanished spaces — placed back where they once stood, accessible through a phone or headset. I've been building prototypes in this space for years, and it's still the problem I find most worth solving.

Beyond heritage, I've worked extensively with AI-driven XR — integrating LLMs, generative media, AI translation, and conversational agents into spatial applications. AI tour guides that know where you're standing. Chatbots that respond to your physical context. Real-time translation layered into shared AR spaces.

On the web side, I'm drawn to map-based experiences — visualizing and interacting with location-based data on the map itself, not just through a camera. In addition, I build spatial and interactive experiences with Three.js, and I develop Snapchat Lenses for location-aware social AR.

Location Tokyo, Japan
Specialisation Location-based XR · Digital Heritage
Also Three.js · Snapchat Lenses · VR Games

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Location-based AR

Visual positioning systems that anchor digital content to precise real-world coordinates. The core of most of my work — making AR that knows exactly where it is.

Immersal Google Geospatial Niantic Spatial (NSDK) ARFoundation Vuforia

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Digital Heritage

Returning historical content to the places it came from. Lost buildings, vanished streetscapes — placed back on the map using photogrammetry, VPS, and spatial anchoring.

Photogrammetry Site-specific AR Historical reconstruction Sketchfab

003

AI in XR

Integrating AI into spatial applications — conversational agents that know your location, generative media, real-time translation, and AI tour guides that respond to physical context.

LLM integration Generative media AI translation Spatial chatbots AI tour guides

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Web & Lens XR

Spatial and interactive experiences for the web using Three.js, and location-aware Snapchat Lenses for social AR. XR that lives in the browser or the camera roll.

Three.js WebXR Snapchat Lenses Lens Studio

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VR Development

A decade of experience developing VR across Meta Quest, HTC Vive, and PC-VR hardware.

Unity VRM / UniVRM Meta Quest OpenXR Multiplayer

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Mapping & Geospatial

Fusing digital maps with AR, using Google's photorealistic 3D Tiles combined with AR to sync content from map to real space.

Cesium Google 3D Tiles Geospatial API Mapbox GPS / WGS84